Tuesday, November 1, 2016

ANTERRAN episode 2 will release on November 9!

The 2nd short book of ANTERRAN will release on November 9th, 2016!

If you are not yet familiar with the ANTERRAN project, what is it?
It's a series of short comics that I have written in 2015, and that is being illustrated by artist John Carvajal.

These comics tell the past of the Anterran people, that is to say the creators of the Ark spaceship and the Black Cubes (yes, the ones you learn about in ASA). It takes place millions of years before the events of Terra and is a prequel to the mythology around the Cubes.


The inhabitants of planet Talifa have created the Sok'as, Black Cubes with great powers. Their use provoked the end of their civilization: "Day Zero"... In this post-apocalyptic jungle, a scientist named Stanl'ey takes care of young Oliv'r. Together, they try to survive, hiding themselves from the dangerous survivors who became mad: they call them Suk'rs. However an encounter with a mysterious girl might change everything.

If you want to be informed about this series of short comics, and eventually buy your own printed copies, you can visit the official page. ANTERRAN episode 1 is still available for free reading online. Episode 2 will be released on November 9! The production of the third episode should begin soon, for a release planned in the beginning of 2017...

Artist/Illustrator John Carvajal is currently in London. You can meet him at Thought Bubble festival in Leeds on November 5-6 where you will have the opportunity to discuss with him, and read in exclusivity the new 2nd book of ANTERRAN.


Friday, October 21, 2016

Catyph on Zodiac Store


What's better for a scifi/space game than landing on the Zodiac Store, where "every game is a star"? :)
I'm happy to say that Catyph is finally available on Zodiac, which should allow to most Italian adventure gamers to discover my 2nd Myst-like (the first one being ASA: A Space Adventure, as you probably know).

I have to admit that I am very excited, because I have received a lot of nice comments and encouragements from the Italian community during the past 3 years (including my friends Marina, Anna, Silvia, Simona, Andrea), so I hope you will enjoy this new game as much as the first one! If Catyph came to life after ASA, it was mainly thanks to your support. You made this game a reality!

On the other hand, I would like to tell you how I am disapointed for not being able to release Catyph in Italian language... And it will probably never happen. I was seriously thinking of a localization, but since I lost my work data (dead hard drive, see previous message), I have no way to make any changes in the game anymore... This is why it took so long for Catyph to release on Zodiac: I was waiting for the Italian texts to be included in the game, but now it is impossible. /sad

Friday, September 23, 2016

Catyph: Final version and price drop

Hello everyone,

I would like to warmly thank those of you who supported my work by purchasing Catyph and/or ASA. It really, really encourages me continuously when I see day after day that there are several passionate people all around the world who still enjoy 2D Myst-like games. Thank you!! As you know I have put a lot of efforts during the 2 years of development of Catyph, trying to please both the fans of the original Myst games and the fans of ASA. I know that some of the features in Catyph may be surprising (in the wrong way I mean - such as the Blue Matter System) but it's also part of the job of a developer to try new things. We don't want all the games to be identical! Other things could have been improved (gameplay/navigation), but I think it's important not to give up at the beginning of the game. The region of Kynan (that you can try in the playable demo) is far from being the most interesting and representative place of the game. imo

Also, I have decided to write this news in order to announce and explain a price drop. The game was originally released at $19.99 on Steam and you might have noticed the new price of $14.99. First I sincerely hope that you will not be furious if you paid the high price (at least keep in mind that it was the best way to support my work and it counts a lot).
The reason of this price drop is not related to the lack of success of the game, and it is not a marketting strategy. It is true that I didn't sell a lot of copies, but that was more or less expected with that kind of project, and my lack of exposure in the medias. Changing the price was not either a way to celebrate the end of Summer (who wants to celebrate the end of the most beautiful season? ;)

More seriously, if I chose to lower the price, it is because Catyph is now in its final version. What I mean here, is that I will not bring any new update to the game. Oh don't misunderstand me: I'd be willing to continue to fix bugs for you (happily there has not been any recent feedback reporting issues). But the truth is that it has become impossible: my backup hard drive recently died, and I lost all of my precious work data. I have found no way to recover it: both ASA and Catyph files are gone forever... It is a real pain for me and for my activity, as it will never be possible to use again the 3D models that I had created for these games.
Anyway, I am now in the incapacity to fix any new bug or issue, and to release any new update. As a result I have decided that the price couldn't stay the same, and I hope that you understand why I took this decision.

It was probably the last announcement about Catyph, and the price should now stay the same for a long while (except during special targeted events such as Steam Sales).
I wish that there will still be passionate people to get interested in these old-school games, which should continue to exist next to some more modern projects such as the recent (and very good) Obduction. That's also why we indie devs work hard: to bring diversity and different games - good or bad - but still different!

Monday, August 22, 2016

Catyph screenshots choice

This blog will seriously lack of news now that Catyph has been released. I will of course come back as soon as a new project is ready to reveal. In the meantime, you can follow me on Facebook to stay updated about the next Black Cube projects, here:

Thursday, July 21, 2016

My final Myst game


I would like to thank again everyone who supported me with ASA and Catyph during the past 3 years. 

The 2 games have received a warm welcome by the fans of the genre, even though they were far from perfect. I'm really moved that so many people understood what I tried to do with these games, and that they have been able to appreciate them at their true value. After 2 years of hard work on Catyph, I am quite proud of the result, of my creation, and of the feedback I received, even though I regret that the gameplay was still clumsy. I'm glad that the world of the game pleased several people all around the world, and that was my main reason for making games, so I'm truly happy. It's not something I can easily express, but I'm filled with emotions and this is all because I've been able to create a game on my own, that has been loved by several people from several countries. Thank you so much.

On the other hand, I'm also quite exhausted. I've been crossing the desert during several long months. I have been trying to create Catyph for a living, as a freelance indie developer, and it appears that it didn't work. I failed to get enough exposure in the press and on social networks, and despite the few positive reviews that were published, I couldn't reach enough people. Since my games are self-funded, and that I lose more money than I earn,

I have taken the decision to stop making "2d" Myst games, at least for a while, and on my own. Catyph was the final one.

I don't know yet what my future will look like, there are still many reasons for the Black Cube series to continue sooner or later in a different way, but I can't spend my personal money to create these games that most people won't play, won't like, or will never hear about.

I am aware that the market has evolved, and that most of the new Myst games are in realtime 3D, more impressive, more beautiful, (better?), but that is not the path I chose. I like to work on 2D games and prerendered 3D, they bring a different feeling and a bit of nostalgia. If they were good 15 years ago, why not now? Such wonderful games such as Obduction will certainly please a lot of players, but I cannot compete with these games, and I don't want to. I'd rather make something like The Longest Journey, if that was possible. But I understand the passion around full3D games, I'm playing them too!

I would like someday to try a cooperation on a full3D (realtime) Myst game for the fun, but I don't want these games to become the main direction of Simon Says: Play!. I will keep working on "2d" things and other different projects.

So what's next? Honestly, I don't know. First, I might have to find a job to earn money, even though it's not what I want after all the efforts I provided to build the Black Cube series and much more.
Then, I will think carefully of my next steps, and I might consider the Kickstarter option. It wasn't yet available in France in 2013 when we decided to work on TBT: The Black Tower, so there might be another chance now, with a different project? There's nothing sure. What I know for sure is that I gave all I had with Catyph, so it's time for something's different. It won't be TBT though, which I prefer to keep for later, with the hope that I can gather a talented team someday.

It is true that my games can seem quite expensive in price, in comparison to other indie games, but they are not just small games that you finish in 2 hours with no brain. There's a whole world to explore and a lot of things to do, particularly if you like puzzles and point&click adventures.

If you cannot afford to buy ASA or Catyph because of their too high price currently, which I can totally understand, it is however useless to ask me for a free Steam key (it has been the case quite often lately!). If you want a free adventure game, there are already a lot of them available on the web, or you can purchase older games for a lower price. If on the contrary you think that ASA and/or Catyph look interesting enough and deserve to be played, then please accept their current pricing and take in consideration all the time and efforts I've been spending into these games, on my own, at home, without any help from a publisher.

As usual, the price will drop down along the next few years.

If really you cannot buy the game of your choice now, because it is too expensive, there are other ways to support me. It is very important to do it if you like my projects (not only ASA and Catyph!) and want me to continue. I'm not asking for money, neither on Patreon nor any other way: you could for example ...

- ... spread the good word about ASA and Catyph on social networks and forums
- wait for Steam sales, and maybe a possible ASA+Catyph bundle with an interesting price
- tell your favorite game magazine that you enjoyed one of my games
- try to play Myha (free game) and see if you like it or not - it's a good introduction to the old-school 2D Myst genre with challenging puzzles!
- read the ANTERRAN comic book 1 for free online, and share the info here and there
- follow the news of my collective of indie artists, The Icehouse, on tumblr or facebook by linking through www.theicehouse.fr

Now I have to move forward, and at this time I consider that starting the development of a new first person point&click like ASA or Catyph is not the solution.

So yes, Catyph was my very last "retro" Myst game for a (long?) while, and I am really sorry if some of you were expecting a 3rd "ASA" game. I hope that I'll be able to keep working hard on new interesting things. The Black Cube series still has a lot of untold stories!

Thursday, June 23, 2016

Greg's Collector Edition

Special thanks to Greg McLean, the owner of this Black Cube collector edition, made in collaboration with artist Kiboochan! It was such a pleasure to discover the game on your desk Greg, with all these projects gathered at the same place! 

Friday, June 10, 2016

All about Catyph

Everything that was said about the game has been summarized on The Icehouse:

Let’s end the week with a complete summary of the last news around Catyph, about things that happened since the release of the game on May 11th.

First of all, you can learn more about the game, and purchase it from the homepage: www.theblackcube.fr/catyph
You’ll find our Self-Published DVDs, the game on Steam and Humble.
We’ve also just added the game on itch.io, which will allow you to purchase and play without going through Steam: totally DRM-free!

You might also be interested in listening to the Original Soundtrack. Many people told us how they’ve been impressed by the quality of this OST, composed by the guys of Karreo. If you do like their work, don’t forget to support them with a bit of money (you can also download it for free, but your help will be very apreciated). At least, please consider adding a comment on their page :)

On another point, the Kiboochan/Black Cube special collector pack has been sold, and we would like to sincerely thank Greg for his purchase.
You might also want to check the artbook of Catyph. It contains the Making Of and almost all the pictures from the game, along with other artworks. Yes it’s expensive because it’s self-published on demand, but it’s beautiful with a very nice hardcover.

We don’t forget either the release of the first Anterran book in cooperation with artist John Carvajal! Still available to read online for free, or purchase your printed copy.

Simon has also published the complete walkthrough of the game. Very useful!

Here’s a non-exhaustive list of sites and people who talked of Catyph. Thanks a lot to each of you:
(dutch info and review)
Planète Aventure (french, Simon available on the forums)
Just Adventure (release announcement)
Game Sphere (french, info)
GoodGameAll (french, info, video walkthrough in progress)
Indiemag (french, game presentation)

And finally, a very long interview (in French…) with Simon, developer of the game. Read it here on Extralife!

Catyph walkthrough

Catyph is too hard? You need help but you don't find the answer anywhere? No problem, the walkthrough is now available.

Some of you might remember that I had shared a walkthrough with ASA in 2013: it was available as a bonus with the game, so everyone could read it immediately. Then why wasn't it provided again with Catyph? Several reasons:

- first, many people complained that the walkthrough was provided. It was too easy to look at it immediately at the first difficulty, and there was no need to build a community to help each other.

- second, there is the help system in the game, which is a kind of integrated walkthrough. It might not be perfect, but most adventurers should find here the answers to the most difficult puzzles.

- third, I wanted to try to be close to the players, and help them on forums when they ask questions. Unfortunately it didn't work because there hasn't been so many questions, and also I have been offline for over 3 weeks because of technical issues.

Anyway, it's been a month now that the game is released, and it would seem that several people are looking for a walkthrough to play with, so here it is:


Have fun!

Thursday, June 9, 2016

Simon, are you there?

Yes I'm back! I must apologize for my long silence, which affected both the Black Cube series with the release of Catyph, and the Icehouse collective. What happened is that there has been a violent storm here on Friday 13th of May, which broke my internet access. Because of technical issues on the network of my web provider, I got stuck offline for 3 weeks, almost 4, without any way to browse the web. It happened only 2 days after the release of Catyph, so I was unable to bring support when required. I will try to catch up for lost time.

Friday, May 13, 2016

The Black Cube Kiboo

Kiboochan is a French artist who creates cute monsters and other mysteries. The world of her "Kiboos" is varied and very funny. Sometimes they travel in the world of other artists, and as a result you could see Kiboos in the world of Miyazaki, or Kiboos in the world of Starwars. Today we have a very special edition: a Kiboo in the world of the Black Cube!

It is a cooperation that we have been preparing since the month of April for the release of Catyph. It might not be obvious, but cooperating with another artist takes time and needs some prepares! And Kiboochan needed some time too, in order create the figurine: it is created by hand after all. This is not one of these printed 3D models, nor a figurine produced in a a large quantity in China!!

The Black Cube Kiboo is unique, there is only one single copy in the world. As a result, we have decided to sell it in a collector edition with other interesting goodies. This unique collector package might seem expensive but it is the cost of a figurine of Kiboo + the manufacturing + shipping of the other objects. We don't really plan to make money from it, and we know that it might never be sold. But we wanted to do it: if someone in the world likes to collect all kind of things from video games, and wants something special from the Black Cube series, it is your chance!

You can learn more about the Black Cube Kiboo on this special page:


Content of the pack:

Thursday, May 12, 2016


If you have already played ASA: A Space Adventure, you know that the diary of Forte tells about the Anterran people, the creators of the Cubes and the Ark. Yes but, who are they? Can they be powerful beings with a very advanced technology? Why don't we know more about them? It is surprising that there is no trace of them on such an advanced spaceship such as the Ark.

If you are curious to know more, there might be some interesting details in Catyph, but the best chance to discover the truth is probably to read ANTERRAN, a new comics series that I created with a great illustrator living in the US, John Carvajal.

The first issue of ANTERRAN is already available, including free reading online, and we plan to release the second one in a few months, whatever the success of this first book, because we believe in this project.

John will tell you more about this first book:

"It’s finally here! It’s exciting to see all these projects culminate into one big project! It was so much fun working with Simon on his Prequel story for the Black Cube Universe.

Here are direct links to Anterran #1 (Day 0)

Read online on Issuu (free preview):

Get a Digital download on Gumroad (which is currently a Pay what you want for a limited time):

Get a physical copy from CreateSpace:

There’s something for everyone!
Thank you to everyone, and I hope you all enjoy!"
John Carvajal

Wednesday, May 11, 2016

Catyph is released

Well, whatever happens now, it is a great day for me. The end of a very long journey... Catyph is released on Steam, it's up to you now!

This new release (my second "real" game after ASA) also comes with other new things in which I put a lot of efforts, with the help of other people from The Icehouse Collective:

- Catyph digital version (Steam, and Humble soon)

- Catyph DVD version (self-published)

- Catyph Original Soundtrack by Karreo

- Catyph special booklet, Introduction to the OT language

- Black Cube Kiboo figurine, collector edition by Kiboochan

- ANTERRAN comic book, issue #1 by John Carvajal

- Catyph artbook, including the Making of the game

- The Day Zero Album, special soundtrack by Sam Oz

Thanks a lot for supporting me during the past 2 years, when I was working alone at home, with no money. It's been tough but interesting.

Tuesday, May 10, 2016

Catyph launch trailer & DVD

Oh, if you're now used to follow me on the Icehouse blog, you've probably already seen the information below (if not, please follow the Icehouse blog or FB, where I write most of the news, and where I share a happy relationship with talented people!).

I just can't realise (yet) that the release of Catyph is tomorrow. After 2 years of work!! It's still a little blurry in my head, like a dream in the morning, when you don't know if you've woken up or not. So... here's the Launch Trailer - a way for me to understand that yes, the game does exist in its totality, it's not just an illusion!

Anyway, tomorrow will be full of surprises. Surprises for me, because I still don't know how you will welcome the game, and how many of you will want to discover this new slideshow adventure. And surprises for you too, because moon Tytaah is vast, and there are many places to explore.
I don't even talk of the other surprises. Oh, you'll see tomorrow, but at least I can reveal the Catyph DVD. It is available now, and you can purchase it with ASA Remastered (and maybe Myha?) if you want to reduce shipping costs.

So, rendez-vous tomorrow?

Monday, May 9, 2016

It's the Black Cube week!

I'm beginning the Black Cube week: one week dedicated to my main series because, as you probably know, it will welcome a new episode this Wednesday, May 11th. Catyph: The Kunci Experiment is ready (I hope), and should be available on Steam and self-published DVD on The Icehouse site (www.theicehouse.fr). And maybe on the Humble Store too? We'll see if I can do it.

In the meantime, you can read this beautiful comic strip written and illustrated by my friends Olivier and Cécile from the Atelier Sentô, who work on a great upcoming game: The Coral Cave (www.ateliersento.com and www.thecoralcave.com).

Atelier Sentô was kind enough to get involved in the Beta Test of Catyph (you'll see their names in the credits), and they REALLY helped me fix issues and bugs. If there are remaining problems in the game that we didn't succeed to find, at least it won't be due to a lack of testing! Here's what happened to them during the Beta Test:

Read the full article in French on Indiemag with photos of me with Atelier Sentô in Annecy, during their exhibition in 2015.


Tuesday, April 26, 2016

Catyph is gold

The Beta Tests are finished, the game is now gold. I still have a few bugs to fix, but nothing complicated. Some of the testers have really done a remarkable job. Now I can confirm that Catyph will release in May as announced earlier, unless a catastrophe occurs! If you're looking to play the game, please remember: May 11th, Steam, Windows, English/French. The game contains 4 difficulty levels and should need at least 10 hours to reach the end (the average of beta testers is more 15-20 hours). Get ready!

Tuesday, March 22, 2016

Catyph BETA

The Beta-Tests of Catyph are officially started. Several people have been contacted, but there is still some place if you're interested to get involved.

The minimum requirements are a little higher than ASA Remastered, but it's still a 2D game (pre-rendered 3D), so we're far from the requirements of modern and AAA games.

A comfortable system could be:
Windows 7 or newer (but it also works with XP)
multi-core 2,5Ghz +
4 GB Ram
Video card 512 MB (the more the better)
5 GB disk space (the game size is 3.2GB)

It should work on lower systems, even if it could mean that it is slower sometimes.

If you want to become a Beta Tester, here are a few rules that you should be aware of:

- please don't get involved only to receive the game before the official release, and for free.

- Beta-Testing is not as enjoyable as discovering the final game, because it can crash anytime, or your savegames can be corrupted, etc.

- the purpose is to help me fix all the issues and bugs, so if you accept, you should try to finish the game even if you don't like it in the end.

- you'll have to do your best to finish the game before the month of May.

- I won't be able to reply to everyone, but I will read all feedbacks from testers.

- the Beta is private and you are not supposed to reveal in public any information about the game. It could spoil the content to other players, or might give them a wrong idea.

Of course for all of your efforts, you will receive the game for free (Beta and final later), your name in credits, and my deepest gratitude.

Feel free to get in touch with me through my website(s) to request access to the Beta. I won't accept any new Tester in April, or if you are already too many to participate.

Thank you for your help, and see you soon on Tytaah!

Tuesday, March 15, 2016

At last! Catyph is finished!!

In March 2013, ASA: A Space Adventure first released on Desura.
In March 2014, I officially started the development of Catyph.
In March 2015, I released ASA Remastered Edition on Steam...

And in March 2016, you ask?
Well, I thought it would be the month of the release of Catyph, and I tried my best, but as you can guess: you will have to wait a little longer. No, Catyph won't release this month, but for the first time I am happy to say that the game is finished. I could play it from the beginning to the end several times, in each level of difficulty, and it worked. It might just be a small news, written on a small blog, but for me it's a huge step forward.

The development of Catyph began in the beginning of 2014, and was first planned to last 6 months, just like ASA - no more no less. But the more I was preparing the project, the more I thought I had to do more. A lot of First Person Adventure games are now in realtime 3D with incredible graphics, and are just great. I think that Catyph won't be able to compete with them and, in fact, I'm not going to try. You shouldn't think of Catyph as another one of these games. It's not a game like Dear Esther or The Witness, or even Obduction. Catyph is a very personal project, and I assume my choices, which include working with pre-rendered background again.
I'm happy with the result. It's far from perfect (the gameplay was hard to balance because of the use of static pictures), but I know that I couldn't have done a better project on my own, in the current circumstances, working at home with my own money.
So if you ask me: I am proud of my game and I really hope that you'll share this feeling with me. Today I think I am ready to show it to everyone, as it is a worthy successor to ASA. Just don't expect Catyph to be similar on each point with its predecessor. Some things have changed!

Does it mean that it is ready for a public release now? Unfortunately not! Now will begin the private Beta Tests and it will take about 2 months. Catyph should release around May 15th, and will probably not be very followed by the press (I'll do my best however), so if you are looking forward to play it, please keep this date in mind: Catyph, May 15th on Steam. Of course I will update this blog, and an announcement will be posted on The Icehouse collective sites as soon as the game is officially available.

About this release:
It will only be for Windows, and in English and French.
And probably on Steam only... I wanted to release it on the Adventure Gamers shop, but it is now closed. I don't know yet if other interesting stores will accept the game.
Regarding the localization, the team with whom I worked on ASA (moonplanet) doesn't exist anymore, and it was a sad news. So I had 2 possibilities left:
- release Catyph with also Spanish, Italian and German languages as planned, but it would mean a release much later this year.
- or release only in French and English, and see later what I can do with other languages.
I chose this second option, and Catyph will be localized in more languages *only* if the sales allow it.
I also chose not to release Catyph on Linux and Mac. It was possible with Visionaire Studio, but I think it would be a mistake (not that I don't want to do it!). It would seem that there are still issues with ASA Remastered for Linux and Mac, and I am unable to fix them. I could only release ASA-R on these platforms because it was developed by Andrea Rinaldi, and not me alone. But here with Catyph it's different: I'm on my own, and I don't have a Mac or a Linux PC to make tests (and i don't even know how to use these OS). So I don't want to take the risk. Maybe later with some help?

Now I will just focus on making the Windows version as stable as possible, and fix as many bugs as possible. That's the most important. I confirm that the game is quite big for an indie/solo project, and you should expect at the very least 10 hours of gameplay in Normal mode (probably less in the 2 easiest modes). If you want to find everything and unlock all bonuses, all diary pages and take the time to read them, 15 hours is a minimum I think, and it will certainly be even more if you choose the Classic mode and play in the old-school Myst way, with a pen and a paper (anyway they're necessary).
This consequent lifetime, coming along with HD pre-rendered backgrounds and video transitions, also implies that the game will be heavy to download. You should expect it to be around 5GB, and that's quite a lot compared to ASA (1GB). After all, the game already weighs 15GB before it is built and compressed, and the whole work folder exceeds 100GB on my hard drive!!
It also means that you'll need a more powerful computer for Catyph than to play ASA. Of course you don't need a modern PC (there's no realtime 3D after all), but it will be better with some memory and a good video card, in order to preload all the animations and videos. The requirements will be given as soon as possible.

More news should come soon. I will try to prepare a new trailer. The Beta Test will probably be an opportunity to work (and maybe re-think) everything that was said above. For now, please just keep in mind the release date, OS and languages. A bientôt !

Tuesday, March 8, 2016

When ASA meets Rhem

During the last week-end, I have had the chance to receive a beautiful surprise: a nice message from a person that you are many to know: M. Knut Müller, the creator of Rhem! I hesitated to share about it here, because it was a personal private message. I just can't find the good words to describe my feelings, but I was very happy of course.  He has recently been playing ASA a little bit and he likes it, despite taking all his time to progress in the game. Games like ASA only exist thanks to the creators of Myst and Rhem,  they're series that wrote a large part of the History of adventure games. Now I really want even more to make Catyph a good game. Talking of it, I should be able to give some good news very soon, so stay around here!

Learn more about Rhem (and eventually purchase it): http://rhem-game.com/

There was a long, interesting interview of Knut Müller and his projects here:

Saturday, March 5, 2016

Myha CD now exists

If you are like me, you like to have a physical copy of your favorite series of games and films! Maybe you'd like to have your own official disc of MYHA then?

The good news is that it's now possible: have a look at the photos of the CD below, and if you want it, it will only cost you $2.58 (+shipping costs). I won't earn money on this disk (the $2.58 is the minimum price on Trepstar, which includes manufacture costs). I must say that I mainly prepared it for me, to keep a nice backup of my work, but then I thought: why not sharing it with you too?

This CD version is for PC, the game will only work on Windows.

Buy CD version of MYHA

Of course the digital version will stay free forever, and you can still download it from itch.io or gamejolt. Check availability here: The Icehouse MYHA page

Saturday, February 6, 2016

Myha OST available (free)

The OST of  MYHA is composed of 9 tracks that include 7 free royalty free musics that you can download on DL-Sounds.com (I was glad to find this site during the Game Jam!). 
The Main Theme of the game is an extract of a Trash Metal song by Warnament, a Macedonian group that includes Deki (Dejan Stanojevikj), who was one of the guys who helped me create Myha (Deki was in charge of the music and the diary voice - where he did a great job with his friend Rashko Temelkovski).

You can listen to the soundtrack of Myha in streaming here on GameJolt, or you can download all the tracks in a single archive here

Don't forget also that you can listen to the soundtracks of ASA (the game) and Catyph (the short film) composed by Karreo, available in free streaming on bandcamp. You can link to it through the Black Cube site here.

If you like the Black Cube series but have still not decided yet to play Myha, you can also have a look at this series of 2 videos by Chestonic (Let's Play Myha). 

Don't miss the wakthrough of MYHA in the previous news on this blog!

Friday, January 22, 2016

Stuck with a Cube? Myha walkthrough

MYHA is a small game that can be finished in 2 minutes if you know the answers. But if you play it for the first time, it can keep you busy for several hours. Reading the diary, visiting the island, and finding the solution of the puzzles is time-consumming. Most of the challenge of the game resides in finding passwords, and opening the main gates can be quite easy if you are familiar with adventure games. However the final password is tricky and you could get stuck without a bit of help. Follow these lines to complete Myha!

MYHA Walkthrough

After the introduction, go on your right. Look at the notebook and read the 1st diary. Continue the only way until you reach the planets device. Look at the first view, write the symbol and the color of the only colored planet. Check the other sides of the device. Write all the symbols and colors. It gives :

І green
П yellow
Ш pink
Щ blue

Now look at the table on the wall. It containes colored leaves and numbers. Try to replace the leaves with numbers. Each number of each raw can be added to give the result on the right, and same for the columns and the numbers at the bottom. It should allow to guess the missing number (replaced by a clover). It gives:

3 3 3 2 11
2 8 2 1 13
1 8 1 1 11
2 2 2 3 9
8 21 8 7

Now go back on your steps, follow the paths until you reach the tower. Go to the top (with an armchair) and look at the window on the left. Take the remote control of the rocket. Use it on the door of the rocket. Enter the rocket, look at the computer on the wall and read the 2nd diary.

Check the doors of the rocket and take a metal bar near one of them. Look at the paper on the wall, it's an ascii table that will help you soon. Leave the rocket and walk to the closest metal gate. You have to enter the code. The display shows a leaf and a clover, the same than in the table of the beginning. Replace these symbols with the numbers you found earlier: 8 and 13. That's the code you need to enter. However the keyboard only contains 2-digits numbers from 49 to 57. So use the ascii table of the rocket to convert 8, 1 and 3. It gives 56, 49, 51. Open the door.

Enter the cave, visit the path on the left and read the new diary. It contains the password of the other metal gate (at the beach, near the marina). You can enter it now or later.
Still in the cave, use the metal bar in your inventory on the rotative door, where a wood plank is broken. Use the lever to open the door.

Continue in the cave until the rusty machinery. There are stairs near it, but they are raised so you can't use them. The machinery can lower the stairs. It has 4 hotspots: a lever, a small sliding lever, a button and a handbreak.
- pull the sliding lever
- push the lever
- push the sliding lever again
- release the handbreak
- press the red button
The stairs should lower. But if you leave, they will raise again automatically, so don't forget to replace the handbreak!

Go down the stairs. Push the button on the plasma shield box. Leave the cave and visit the temple now that it is opened. You'll find there the last part of the diary.

Still in the temple, use the armchair. You'll see the outside of the Ark spaceship, and 4 planets. One of them is probably Myha. It is important to write their colors: blue, pink, green and yellow. You should make a link with the planets device from the beginning, and you can complete your data with the position of the planets:

І green 3
П yellow 4
Ш pink 2
Щ blue 1

Now go through the metal gate at the beach (you have the password in the 3rd diary). Walk to the stasis pod and look on its left to find a hatch. Take the colored stones in your inventory and use them to fill the grid according to the information you have gathered with the planets (above). It gives:

1 2 3 4





Щ blue

It will open a hidden hatch with a new keyboard. The display shows 2 superimposed grids. Try to combine your different grids. You have the last grid (with colors) and the grid of the beginning (the leaves on the wall). They both contain 4x4 data. If you superimpose these data, you get:

1 2 3 4
І 3 3 3 2
П 2 8 2 1
Ш 1 8 1 1
Щ 2 2 2 3

Take each revealed number of each column and you get the password! It is the end of MYHA.

Monday, January 18, 2016

New game released: MYHA

You might have followed the progress of the MYST game Jam, and discovered that there has been 38 game entries, which is a good surprise, and also proof that Myst is still popular after so many years.

My project, MYHA, is now finished and is free to try. It will take you 1 - 2 hours (and more) to finish it. It is available in English and French, and I hope that all bugs were fixed in the 1.1 version.

Learn more and download :

Saturday, January 9, 2016

New game MYHA (Myst Jam)

I am now working on a small new FPA for the Myst Jam hosted on itch.io (here). I have to release this game before January 18th, so the development of Catyph is paused until then.

Myha will be a free game of course, and will be created in special circumstances, so don't expect it to be a new amazing adventure game that will bring new ideas and gameplay. It is first created as a tribute to Myst, according to the rules of the Jam, and will feature old-school graphics and gameplay.

You can follow the development of Myha on this forum.

Thursday, January 7, 2016

The Making of Catyph

Since a few days, the final Making of Catyph is released on the Black Cube site. You can read it here:

Don't forget also that you can read the Post Mortem of ASA too:

By the way, the development of Catyph will be paused for a few days starting today. I take part to the Myst Jam hosted on Itch.io (9-18th January). I will try to create a little something in less than 10 days. News, screenshots and WIP should be posted here from time to time, or on The Icehouse site.

Busy busy!!