I keep posting articles in my Catyph Making Of on the forums of TIG. Today I explained how the puzzles and other actions are being created in Visionaire Studio. This engine allows to script several lines of actions without writing a single line of code. However it is also possible to use LUA language to make additionaire features. Let's see it a little closer here:
NB: if you are interested in Catyph or ASA, and would like to know more about my games, you could consider following The icehouse, the collective of artists that I have co-founded. We are on Tumblr and Facebook! You can discover there my other projects, such as watercolor studies and my cooperative comic book Mon Village est Magique.
The most important news about Catyph and ASA are also added on The icehouse, so you will never miss anything regarding my projects if you follow us! On top of that, it is a great opportunity to discover and follow the work of other wonderful artists such as Atelier Sentô (video game The Coral Cave), or Amir and Sage (comic book The Legend of Novo), and of course more video games by our permanent members Beckoning Cat and Ape Marina!