Friday, June 20, 2014

Catyph summary

 It's probably good to make a summary of what was said about the game until now.
 The game Catyph takes you to the Catyph planetary system (Catyph is a planet within the Solar System of Bohsonca, which is the system where your home world Terra is located). More specifically, you visit one of the numerous moons of Catyph, called Tytaah. As you will see, there’s a significant environment developed for the game, with strange names and many things to discover.
You start in a desert region called Kynan, where you arrive alone and a little lost. Kynan is not the perfect place to go for holidays: the incessant ammonia rains are slowly eroding the few low mountains, making this continent looking like a plain of red sand.
Fortunately, Tytaah is not completely desert and you quickly discover signs of life. After a few minutes of fun with the first puzzles, you enter a mysterious Geodesic Dome where you will meet an indigenous (or not!) being called Germinal. He’s somehow the effective god of Tytaah, the creator of everything, and he asks you to initiate the Kunci, an unknown mechanism of his making. Unfortunately, he thinks that you’re not ready or capable, so you have to pass a series of tests in different regions of this world, to prove that you’re the one for the task. Then it’s up to you to discover the truth and to decide in the end if you want, or not, to trust Germinal and use his Kunci thing.
The gameplay of Catyph is basically the same as in ASA, but there are many things I wanted to improve. First of all, Catyph will run in HD (1920x800), which has been made possible by the use of another engine: Visionaire Studio. The good news is that this software is now in version 4, and contains significant improvements, such as the possibility to publish on Mac and Linux!
HD is not the only thing you should be aware of. Catyph will also feature video transitions between sections (that you can disable anytime in a single click), several difficulty levels and a more developed story. Several characters will talk to you to help the game to progress. Last, but not least, the diary from ASA has been replaced by a datalog, which contains everything you need to know and learn during the game.
Catyph will probably have 4 modes of game:
*Normal mode = you play without specific assistance, but some elements (helpers) show you where you can click or go.
Easy mode = same as normal, but there will be a “help me!” button: this will allow you to activate/de-activate an interactive guide (additional text) to help solve the puzzles.
Classic mode = same as normal mode, but the helpers won’t be displayed + the video transitions will be disabled by default (with the possibility to activate them anytime). It simulates an “old-school”, myst-like gaming experience.
Chrono mode (to be confirmed) = same as classic mode but you have to finish the game before the end of a countdown. It’s more for people who already finished the game once and want more challenge. However I have problems to manage the countdown, so I’m not sure this mode will be in the final version.