Saturday, May 24, 2014

Region Saad, last screens

Probably the last screenshots I'll show of region Saad. I don't want to spoil the game ;)

Saturday, May 17, 2014

Region Saad, more screens

Development of Catyph, region Saad, is still going well! The following top view is a render of inside the crater. The 2 other views are a work in progress of a secret somewhere…

Tuesday, May 13, 2014

Saad region - Greenhouse & Woods

New work in progress of Catyph, region Saad. There’s a small greenhouse with different things inside (top view), and a forest with strange grass and a wooden tunnel leading to another place (last view). The colors are not the final ones yet and might still evolve.

Thursday, May 8, 2014

ASA&Catyph distributed by YummyFilms

Good news! My 2 short films 2011: A Space Adventure and Catyph will now be represented by Yummy Films!
Don't worry about the video games ASA & Catyph, they're still indie and developped on my own, Yummy is not a game publisher. Nothing changes ;)

Tuesday, May 6, 2014

1st views of region Saad

Last time, I presented some new modelings for the game in the region of Saad. Since then, I have been working on some views with a more polished render. These 2 new pics are still a work in progress, but you can see how the 3D models are being used.

Sunday, May 4, 2014

Modeling #3

A new series of objects that I have modeled for the region of Saad (game Catyph).

Saad is a desertic place of red sand (like Kynan) where a small satellite of planet Catyph has entered in collision with the moon Tytaah. The impact created a small crater with ideal conditions for vegetation to grow. Water has come to the surface and some strange alien plants have developed during years. It is one of the rare places on moon Tytaah where life is really possible.

Saturday, May 3, 2014

ExtGame of the day : Chilie

In ExtGames, I present you other small indie games created by people like me, who try to work at home by passion, with no (or low) funds. These games are usually quite unknown of the public but may deserve a bit of attention. If you like the idea and heard of other games that deserve to appear in this category, contact me !

ExtGame of the day : Chilie by Yves (Beckoning Cat)
Chilie is an indie video game made by a single person. You can play the full version for free on iOS and Android, or you can support this work and buy it on PC (Desura) for 3.99€.

The homepage of Chilie is
You'll find the links to the get the game on iOS, Android and Desura on the homepage.

Chilie is a little girl searching for her mother with the help of her guardian, a young man who drives his truck in a fancy China. 

From her suspicious eyes and red hair, you can easily understand that Chilie is not like any other child of her age. Chilie fishes with grenades or… cucumbers. It depends on the situation. That’s a special technique, do you believe it? She loves eating red peppers as if they were candies or chocolate! It’s just the way she is! But most of all, Chilie loves numbers.
This casual brain-training "count’n click" game takes nothing seriously except burning your brain with (easy) mental maths, and will suddenly wake you up with QTE scenes. Are you curious? 

Chilie is a game supported by our collective The icehouse ( We just released it on Desura today, so I thought it was the good moment to write this ExtGames article. The developer, Yves, has done a wonderful job on the graphics with the successful cell-shading technique that can remind both traditional chinese paintings and video games like Okami. Even if you don't like maths, you should give a try at Chilie. She's so funny! This game will particularly please people who enjoy crazy situations in animes and mangas, and I immediately think of 2 great references: Yotsuba&! and Hare+Guu. If these titles are familiar to your ears, then do not hesitate to try Chilie. You have the choice between the free full versions for your mobile (App Store & Google Play) or play it with your keyboard arrows + mouse on PC (which is even better in my opinion). The PC version on Desura is not free but if you have 3,99€ to share, they're the best way to support the work of Yves, so he can improve his skills and develop new games in the future. Starting as an indie developer is very difficult!

You can support this atypical game and the developer on Steam Greenlight !


Friday, May 2, 2014

The beginning of the Black Cube, and the end of Forté

"The security cable that was attached to his spacesuit was always a problem. Philip Forté hated it. Every time that he went out into Space, he first had to twist like a contortionist in order to reach the buckle on his back, get hold of the little chrome latch hanging at the end of the cable and clip it in firmly to make sure that it couldn’t detach. And then to have to tighten the locknut with stiff gloves,he needed even greater patience and skill! However,that is not what was really annoying Philip at that particular moment, the cable having been successfully secured several minutes earlier.The fundamental problem was quite different: the steel cable was far too short for his liking: he always ended up with his feet tangled, and most importantly, he could not spacewalk freely in the weightlessness and go everywhere he wanted to! He had gone out into Space so many times in his life that he was confident of being safe anywhere, even without this very annoying security device.And although he was aware of the dangers, he would have loved to jump into the void and touch the stars!"
Beginning of the book La Tour de l’Espace - project Black Cube by Simon Mesnard. Thanks to RKT for the translation!