Friday, November 2, 2012

Demo walkthrough

This is the day where everyone can end the demo of ASA :)
I have to say again that this demo is not difficult compared to the rest of the game, but the game itself is very hard, which makes the difficulty level of the demo quite high already. So don't get disapointed if you didn't beat it yourself!

The way to solve the puzzles is logic and is based on observation and thinking, even if, in some specific cases, you'll have to guess a part of the answer (but still in a logic way). While reading this walkthrough, I hope you'll think "Aaah! Of course ! I didn't see that !!!  --- Why didn't I try this earlier ?!!!!".
If not, don't worry : the beta-testers will probably tell me to change the puzzles, and it will be a little different in the final version ! ;)

Here we go :

ASA: A Space Adventure
Pre-Beta Demo Walkthrough



*********************************************
*********************************************
DEMO #1 : BEGINNING (teleport station)
*********************************************
*********************************************

---------------------------------------------
Introduction
---------------------------------------------
Watch the opening videos and when you can, click at the top of the screen to stand up.

---------------------------------------------
Teleport station
---------------------------------------------
Notice the 2 teleport pods in the corridor. One is out of service (sparkles).
Next to it, you can find a memory card on the floor with the 1st part of Forte’s diary. Read it.

You can also find an important paper with explanations on number translations. Write down the Anterran numbers on a piece of paper (in real life) with the corresponding “crossed-squares” numbers.

Go near the bright door. The thief closed it. Have a look at the numeric panel on the right, where you have to enter a code. Click on the up left corner of the poster next to it. It will show the door combination in crossed-squares numbers. Go back to understand these squared numbers : on the left of the wall of the first teleport from the door (outside wall), you can see a small graffiti. It learns you that a crossed-square means 5, 2 crossed-squares mean 10, etc… That’s a way to count : each side of these squares counts for 1, and they're additive.

Translate the door’s code (from the poster) with the Anterran numbers you found earlier and enter the 5 digits code. The door opens.

---------------------------------------------
Central room
---------------------------------------------
From the central room you can reach 6 new areas, but the demo ends here.



*********************************************
*********************************************
DEMO #2 : SUNBATH (planet Forte)
*********************************************
*********************************************

---------------------------------------------
Introduction
---------------------------------------------
Watch the opening video.

---------------------------------------------
Second island
---------------------------------------------
Go down the platform via the ladder to reach a 360 view. If you go straight away, you reach a pond with a small boat made with the shell of a giant fruit (you can see a tree somewhere with these fruits). Back in the 360 view.

Look around the pond : it is sourrounded by 2 bigger rocks. Visit each of them to see 2 lists of colors. They correspond to the way you have to follow with the boat.
The list on the left is : yellow, red, green, green, red, red, yellow.
The list on the right is : red, white, white, green, yellow, ? [= white, hidden], purple.
[the hidden one must be guessed in situation]

Go back to the boat and get onboard. Click on the colors adjacent to the boat to move, and choose the colors you think good from the combination you found on the rocks. The correct order is :
[list from the right] + [list from the left], which gives :
red, white, white, green, yellow, [white], purple, yellow, red, green, green, red, red, yellow.

If not successful, a trap is activated and you have to try again.
If you made it correctly, you reach the other side of the pond. One more click and the demo ends.