Saturday, February 6, 2016

Myha OST available (free)

The OST of  MYHA is composed of 9 tracks that include 7 free royalty free musics that you can download on DL-Sounds.com (I was glad to find this site during the Game Jam!). 
The Main Theme of the game is an extract of a Trash Metal song by Warnament, a Macedonian group that includes Deki (Dejan Stanojevikj), who was one of the guys who helped me create Myha (Deki was in charge of the music and the diary voice - where he did a great job with his friend Rashko Temelkovski).



You can listen to the soundtrack of Myha in streaming here on GameJolt, or you can download all the tracks in a single archive here

Don't forget also that you can listen to the soundtracks of ASA (the game) and Catyph (the short film) composed by Karreo, available in free streaming on bandcamp. You can link to it through the Black Cube site here.

If you like the Black Cube series but have still not decided yet to play Myha, you can also have a look at this series of 2 videos by Chestonic (Let's Play Myha). 



Don't miss the wakthrough of MYHA in the previous news on this blog!
 

Friday, January 22, 2016

Stuck with a Cube? Myha walkthrough

MYHA is a small game that can be finished in 2 minutes if you know the answers. But if you play it for the first time, it can keep you busy for several hours. Reading the diary, visiting the island, and finding the solution of the puzzles is time-consumming. Most of the challenge of the game resides in finding passwords, and opening the main gates can be quite easy if you are familiar with adventure games. However the final password is tricky and you could get stuck without a bit of help. Follow these lines to complete Myha!

MYHA Walkthrough

After the introduction, go on your right. Look at the notebook and read the 1st diary. Continue the only way until you reach the planets device. Look at the first view, write the symbol and the color of the only colored planet. Check the other sides of the device. Write all the symbols and colors. It gives :

І green
П yellow
Ш pink
Щ blue


Now look at the table on the wall. It containes colored leaves and numbers. Try to replace the leaves with numbers. Each number of each raw can be added to give the result on the right, and same for the columns and the numbers at the bottom. It should allow to guess the missing number (replaced by a clover). It gives:

3 3 3 2 11
2 8 2 1 13
1 8 1 1 11
2 2 2 3 9
8 21 8 7


Now go back on your steps, follow the paths until you reach the tower. Go to the top (with an armchair) and look at the window on the left. Take the remote control of the rocket. Use it on the door of the rocket. Enter the rocket, look at the computer on the wall and read the 2nd diary.

Check the doors of the rocket and take a metal bar near one of them. Look at the paper on the wall, it's an ascii table that will help you soon. Leave the rocket and walk to the closest metal gate. You have to enter the code. The display shows a leaf and a clover, the same than in the table of the beginning. Replace these symbols with the numbers you found earlier: 8 and 13. That's the code you need to enter. However the keyboard only contains 2-digits numbers from 49 to 57. So use the ascii table of the rocket to convert 8, 1 and 3. It gives 56, 49, 51. Open the door.

Enter the cave, visit the path on the left and read the new diary. It contains the password of the other metal gate (at the beach, near the marina). You can enter it now or later.
Still in the cave, use the metal bar in your inventory on the rotative door, where a wood plank is broken. Use the lever to open the door.

Continue in the cave until the rusty machinery. There are stairs near it, but they are raised so you can't use them. The machinery can lower the stairs. It has 4 hotspots: a lever, a small sliding lever, a button and a handbreak.
- pull the sliding lever
- push the lever
- push the sliding lever again
- release the handbreak
- press the red button
The stairs should lower. But if you leave, they will raise again automatically, so don't forget to replace the handbreak!

Go down the stairs. Push the button on the plasma shield box. Leave the cave and visit the temple now that it is opened. You'll find there the last part of the diary.

Still in the temple, use the armchair. You'll see the outside of the Ark spaceship, and 4 planets. One of them is probably Myha. It is important to write their colors: blue, pink, green and yellow. You should make a link with the planets device from the beginning, and you can complete your data with the position of the planets:

І green 3
П yellow 4
Ш pink 2
Щ blue 1

Now go through the metal gate at the beach (you have the password in the 3rd diary). Walk to the stasis pod and look on its left to find a hatch. Take the colored stones in your inventory and use them to fill the grid according to the information you have gathered with the planets (above). It gives:



1 2 3 4
І



green

П





yellow
Ш

pink



Щ blue






It will open a hidden hatch with a new keyboard. The display shows 2 superimposed grids. Try to combine your different grids. You have the last grid (with colors) and the grid of the beginning (the leaves on the wall). They both contain 4x4 data. If you superimpose these data, you get:




1 2 3 4
І 3 3 3 2
П 2 8 2 1
Ш 1 8 1 1
Щ 2 2 2 3

Take each revealed number of each column and you get the password! It is the end of MYHA.

Monday, January 18, 2016

New game released: MYHA

You might have followed the progress of the MYST game Jam, and discovered that there has been 38 game entries, which is a good surprise, and also proof that Myst is still popular after so many years.

My project, MYHA, is now finished and is free to try. It will take you 1 - 2 hours (and more) to finish it. It is available in English and French, and I hope that all bugs were fixed in the 1.1 version.

Learn more and download :
http://www.theblackcube.fr/myha.html


Saturday, January 9, 2016

New game MYHA (Myst Jam)

I am now working on a small new FPA for the Myst Jam hosted on itch.io (here). I have to release this game before January 18th, so the development of Catyph is paused until then.

Myha will be a free game of course, and will be created in special circumstances, so don't expect it to be a new amazing adventure game that will bring new ideas and gameplay. It is first created as a tribute to Myst, according to the rules of the Jam, and will feature old-school graphics and gameplay.

You can follow the development of Myha on this forum.




Thursday, January 7, 2016

The Making of Catyph

Since a few days, the final Making of Catyph is released on the Black Cube site. You can read it here:
http://www.theblackcube.fr/making-of-catyph.html

Don't forget also that you can read the Post Mortem of ASA too:
http://www.theblackcube.fr/asa-post-mortem.html

By the way, the development of Catyph will be paused for a few days starting today. I take part to the Myst Jam hosted on Itch.io (9-18th January). I will try to create a little something in less than 10 days. News, screenshots and WIP should be posted here from time to time, or on The Icehouse site.

Busy busy!!

Wednesday, December 23, 2015

ASA -35% and Merry Christmas

Merry Christmas to everyone!

As promised, ASA is now available for -35% during Steam Holiday sales.
http://store.steampowered.com/app/329980/

I'll be back in 2016 for the release of Catyph.

Thursday, December 10, 2015

-35% for Steam Holiday 2015 sale

You might be interested to learn that ASA: Remastered Edition will be available for $9.74 during Steam Holiday 2015 sales (-35%). You can learn more about ASA on www.theblackcube.fr and read the post mortem I wrote during the Adventure Gamers Community Playthrough.

More Black Cube projects will be available in 2016, including CATYPH, and logically some new announcements, such as a small side-project that I am working on.


Friday, December 4, 2015

ASA Post Mortem

If you have visited the new site of the Black Cube series, you might have discovered the Post Mortem article that I wrote about ASA. I found it interesting to summarize all that happened around my first game and I will certainly write more things like that in the future.

http://www.theblackcube.fr/asa-post-mortem.html