Monday, November 23, 2015

An all new site!

With Catyph coming next year, and my will to continue the Black Cube series (alone or not), I decided to create an all new website to gather ASA, Catyph, and all other projects related to the Cubes.

This blog will continue to exist in order to give news about the series. The other web domains ( and will probably be abandoned sooner or later, and as you can see they are already redirecting to the new website. I hope you like the new artwork of Catyph and the design of the site!

Feel free to send me your feedback or questions!

I would like to take this opportunity to remind you that I send all my news (about the Black Cube, but much more!) to The Icehouse collective that I helped founding last year. It's a great team of indie artists and gamedevs who help each other, and I'm glad to be part of this worldwide experience that everyone can join with a creative project, and enough motivation to support us. If you like the Black Cube, please follow The Icehouse on Tumblr or Facebook. You could discover the work of creative artists such as John Carvajal, Luminy Studios, Sand Kerion, Kiboochan, Beckoning Cat, and many more... or simply enjoy the writings and newsletter of our manager Roger RKT! I'll be there too.

Thanks a lot!

Tuesday, November 17, 2015

The 7 regions

In the game CATYPH, there are 7 regions on moon Tytaah:
Kynan, Dome, Saad, Vysynia, Darnaha, Raju and Palak.

Monday, November 16, 2015

CATYPH: still working hard!

Sorry that during the last weeks I didn't give a lot of news about my projects, here on the Black Cube blog. The truth is that I had hope that you would learn more details about CATYPH through the internet press. In last September (like several times during the past 15 months), I contacted a large variety of websites and magazines (indie & famous sites), providing screenshots, trailers, and even a private playable version with 3 regions of moon Tytaah. I am at the disposal of anyone who wants to publish news/exclusive details about my upcoming game

I am also quite active on The Icehouse collective blog/Facebook, on several forums, and everywhere I can (but I can't be everywhere!). I really hoped that a few articles would be written about my upcoming game here and there, and that I would get some exposure before the final release, but nothing happened yet. It would seem that a Myst-like game that is self-funded doesn't raise that much of attention. So I will just continue to do my best, and hopefully things will start to change with the upcoming Beta-Tests (January?).

For the time being, there aren't many thrilling news to share: I'm working very hard 7/7 on Catyph, trying to finish the development for the begining of 2016 as promised. It would not be very interesting to show you screen captures of the process, which consists in writing lines of code/scripting actions in Visionaire Studio. Enough screenshots of the game were already shared in the past: if I show you more, you won't have anything to discover in the game! There might already be several spoilers in the previously revealed screens.

While working on Catyph, I am also taking part to a Community Playthrough of ASA: A Space Adventure on the forums of Adventure Gamers.
My choices during the development of ASA have been largely commented there, and I have tried to explain objectively how I created the game, and the choices we made with Andrea Rinaldi for the Remastered Edition.
And it is not finished! So I will continue to answer to all questions related to ASA (and indirectly Catyph) until the end of the Community Playthrough. It is a very interesting experience and I will try to reconduct it as often as possible.

In the meantime, I ask you to be patient. Please don't forget that most of the time I am alone to work on Catyph, so I hope you can forgive me if I take too much time to publish any update about the development. Thank you :)

"Catyph might not be in realtime 3D and might not be perfect; it might not be as ambitious as Obduction; it might not be as immersive as Xing, as Riven-ish as Haven Moon, or as beautiful as Quern; put simply, Catyph might not be the most anticipated of all upcoming First Person Adventure games of 2016; but Catyph will be your favorite indie FPA of 2016! The game is vast to explore, with a long lifetime, an interesting SciFi story and incredible puzzles. Myst fans, rejoice!"

Wednesday, September 16, 2015

Catyph: Trailer3 (new)!

Discover now the new trailer of Catyph: The Kunci Experiment.

Saturday, September 12, 2015

Summer is gone

If you're curious about my projects, you probably realised that I have not posted any single news here since the month of July. I have been very busy this Summer, working very hard on Catyph, and I wanted to be "at peace" during that time, in order to make as many progress as possible with the development of the game. I am happy to say that it was productive: I have assembled 3 of the 8 regions of the game in Visionaire Studio, for a gameplay of about 3~5 hours already. The 5 next regions can be programmed quite quickly in 2 or 3 months, because all the graphics are finished. I still plan to release Catyph by the end of 2015 or beginning 2016, on Steam and the Adventure Gamers shop.

I also took 2 weeks to go on holidays and change my mind. Having my head in the stars all the time is quite exhausting, so going back to green was beneficial. Since I have returned, I have been working on a new trailer of the game, that I will try to share with everyone on next week.

On another subject:
some people have asked me how they could get in touch with me and discuss of my projects day after day. Anyone can feel free to contact me by email (even if I cannot always reply - I will have to avoid long discussions). However I am always doing my best to be available on the internet, and you can find me easily on several video games forums.
For French people: Planete Aventure and
For the others: Adventure Gamers. 
And more. But I can't be everywhere, unfortunately.

You can also follow my work on The Icehouse ( where all the news about my projects are forwarded sooner or later. You can get in touch directly with me through the facebook page of The Icehouse too! It would be great if our collective could have more than 62 followers :)

I hope all of you also had a very nice Summer this year, and could take a few days to relax. I'll be back soon with some news about Catyph, so stay tuned!

Monday, July 6, 2015

Catyph - graphics finished

This is now official, I have finished 98% of the graphics of the game. I just finished working on the ending movie which is finally quite long (over 5 minutes of animation - not bad for a single person!).
What about the 2% left you may ask? They're graphical assets that will be used in the various interfaces of the game, so they will be created during the rest of the development.

Maybe you don't realize it, but having finished the graphics of the game is really a big step, because even if it is my favorite part of the work, it is also the stage that takes the biggest efforts and time. I expect to finish the development in Visionaire Studio during Summer if everything goes well, and hopefully I can release a first private version of the full game in a September or October. I still want to release the game in 2015 and I'm doing my best. There's just so much to manage for me on my own that it's impossible to say for sure if I will be ready in time.

I would also like to share a playable demo of around 1 hour during Summer, introducing the beginning of the game, in order to show everyone what the game will be like.

Here's a summary of the game progress:

- ideas, story: 100%
- puzzles and level design: 100%
- in-game diary: 15%
- graphics: 98%
- music: 100%
- sound effects: 60%
- voices: 100%
- development/programing: 25%
- menus: 80%
- additonal features (bonuses, easy mode, translations): 0%

What else?

Just get in touch if you have questions!
Have a beautiful Summer :)

Tuesday, June 16, 2015

ASA Gameplay #5 #6

As you know, I have decided to share with you a series of gameplay videos of ASA, created by Radimir, a fan of the game. I have been quite busy lately with the production of the ending movie of Catyph, so I couldn't share with you the 2 last videos. Finally you can see them below!

If you liked this series, please follow Radimir on his youtube channel, because he will for sure post more videos of more games (including Catyph someday?).

This is the complete list of videos (parts 1 to 6):

Monday, June 1, 2015

Catyph - more screens of Palak

Some more screens of Palak. Check the previous article about this region for more details!

Tuesday, May 26, 2015

DVD of ASA Remastered released

The HD Remake of ASA: A Space Adventure (which is available on Steam and other stores) has recently received updates that fixed important bugs. All known issues were fixed and the game should now run fine on all supported systems. That is exactly what we were waiting for, in order to release the Icehouse self-published DVD of ASA: Remastered Edition!

As you could see in the Launch Trailer of the game, the DVD was meant to release a few days after the digital release, but finally we chose to wait a little longer and make sure that everything works perfectly. We are sorry if you have been waiting all that time!
Despite the hard work made during the Beta Test process, we know that there are always a few issues that occur after the game release, depending on everyone else' computers and settings. At least this DVD edition should be 100% working, and I think it was worth waiting for it. I have also added a few bonuses on the disc, in order to fill the free space still available after adding the game for Windows, Mac and Linux.

More details on the shop of The Icehouse!


ASA Gameplay #4

We can finally discover the 4th part of the gameplay series of ASA, created by Radimir. This time, he takes us through planet Kepler, until the discovery of planet Forte...